I was pondering on getting an article about the day/night cycle going, as it's getting more important by the patch. I do however not know a good title for a such.
I've added a a link to a longer post I made on the subject of aesthetic concerns - the direct link is here.
I'll start chipping away at this list in the next few weeks. Busy, busy, busy with the holidays coming up.
I've started up a thread in CE's Steam Discussion page soliciting questions players may have about gameplay - I think that'll help give further wiki work some focus, and give us a general idea of what users actually need to know.
More grist for the wiki mill! This is a big one. Stuff from [r34] for the wiki, added to the List of Doom at the top: new Naturalist behaviours: revealing rocks to be ores uncovering strange artifacts Fishperson transformation! Laboratories and Macroscopes Scientists and Laboratory Assistants Research Dismantling buildings and modules Prestige favours Changes to day/night, including changes to behaviours new crop / food theft behaviour by animals colonist 'dump corpse' job Military Supply resource (and changes to bullets) Military details: NCO damage bonus soldier damage bonus Vicar 'confession' job textile mill and spinning mule paintings
Have done a little here and there, but need to go to bed now! We're nearing the 200 articles people - counting some weird archaic ones
Man, you're fast - that was, like, an hour after I posted the newest To-Do list. In other news, I think we could benefit from a new category for Cult and Cosmic-Horror related paraphenalia. Some way to collect that stuff under one umbrella - things like mysterious artifact, fishy idols, monsters like Obeliskian Servitors, leftover sacrificial daggers, etc. Whatever we decide, we should settle it here first, so we don't get unnecessary duplication in the wiki itself.
I have introduced Category: Outdated. This is simply to label everything that has outdated information that needs to either be brought up to date or in case of being completely obsolete, possibly deleted. This does not mean that the content of the article is useless, simply that it might not reflect how the game is now. An example is the two beginner guides we have that both have no mention of cloth that is quite important nowadays. On another note we need to remove all the food values from food items at some point.
One thing I'd like to see in the wiki, pie-in-the-sky, is some kind of nice visual glossary or tech tree that can show off all the many charming icons that already exist in game. Just something for me to think about.
One thing I noticed was that new players aren't immediately familiar with the growing number of commodity icons. For a visual glossary, I was thinking of something like this: But less ugly, of course. And maybe even with clickable names. And maybe with multiple pages separated by category (food, traits, emotions, etc.). At present, folks looking at building requirements see only a string of icons with no text. There's a fair amount of memorization needed when a new player doesn't recognize all the icons.
New items the wiki needs, Master List has been updated: Initial starting supplies - aesthetic changes (arrive via parachute crate) Naturalist changes - you don't get one to start, and they are now considered overseers Mines and Mineshaft Module MK I - descriptions, function, and icons Bamboo as a crop and renewable source of lumber
Also peat! The mines makes it - I'm not sure it has any uses yet. Also it doesn't make much sense that it is produced in a mineshaft, but I guess that's placeholder until we have some sort of marsh (peat bog) or whereever it could be harvested akin to reality.