FORUM ARCHIVED

You Have To Put The Feedback for the DLC In The Beta Thread

Discussion in 'Dungeons of Dredmor General' started by Nicholas, May 1, 2012.

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  1. OmniaNigrum

    OmniaNigrum Member

    DiggleBucks = Likes.
     
  2. Glazed

    Glazed Member

    Here's a crash from going from level 2 to level 3 using the "p" button in debug mode.

    You know, I do have mods loaded. Maybe I shouldn't post crashes that happen when I'm using mods.
     

    Attached Files:

  3. Essence

    Essence Will Mod for Digglebucks

    I got a Digglebuck. It's underneath the real dollar bill that I refuse to remove from the following document, which I had to un-frame to get on my scanner properly:

    Ess'Digglebuck.jpg
     
  4. Glazed

    Glazed Member

    What'd you call me?

    The game is inconsistent when it comes to using percent versus percentage. It would be great if we could pick one and change all instances of the other to match. If I had to pick one, it would be "percent". If a change like this is made, then it's a simple matter of using search/replace to change all instances of "percentage" to "percent".

    This is accurate XML, which is rather confusing. Each of these triggered effects only accepts that particular attribute or else it uses the default value. (Incidentally, the default percent value for triggeroncast appears to be around 5. This is quite different from the default value of 100 for most other triggers.)

    Code:
    <ability name="Duck" icon="skills/spells/duck64.png" skill="9999" level="0">
        <description text="It's a duck."/>
        <triggeroncast percent="50" name="Froda's Jump Discontinuity"/>
        <targetHitEffectBuff percentage="50" name="Gog's Tactical Pyre"/>
        <spell name="Duck"/>
    </ability>
    
     
    Kazeto likes this.
  5. Null

    Null Will Mod for Digglebucks

    triggeroncasts' original use was for the buff with ley lines, which had a 5% chance.
     
    Glazed likes this.
  6. DavidB1111

    DavidB1111 Member

    Hey, I made a mod. Where are my digglebucks? :)
    I've been distracted by real life lately.
     
  7. OmniaNigrum

    OmniaNigrum Member

    I just looked around a bit and I could not find your mod. Is it not posted yet? If you could either make a post about it so I can read it, or even just send a PM if you are not ready to discuss it freely in the forums, I would love to hear about it.

    Congratulations on having a life. :) (I sure have no life.)

    *Edit* I found it. Sorry. I even posted in the thread several times. I just have the memory of a two year old it seems.
    http://community.gaslampgames.com/t...-change-mod-is-in-the-works-pics-inside.3179/
     
  8. OmniaNigrum

    OmniaNigrum Member

    ODNSGDBFMAM.jpg

    I already said my image editing skills suck badly. But that was my first thought. :)
     
  9. Nicholas

    Nicholas Technology Director Staff Member

    Officially, you get Digglebucks if you contributed to the free DLC (or something wandered into the core game, like a lonely Diggle entering a farm and about to be killed with fire.) They shall be given only to the chosen few.
     
  10. Ruigi

    Ruigi Will Mod for Digglebucks

    I don't know about you, but i pocketed that dollar faster than you could say "apples".
     
  11. Kaidelong

    Kaidelong Member

    Nooo, Comic Sans! What have you done!
     
  12. OmniaNigrum

    OmniaNigrum Member

    I could not get my crummy image to look good with the new font added. So I gave up and did a thirty second edit and went back to playing.
     
  13. Aegho

    Aegho Member

    This is more of a mod thing, but relates to a mechanic:

    <effect type="spawn" itemname="" amount="">

    This apparently will not spawn food items. It will spawn lockpicks or throwing weapons just fine though, from personal testing. It refuses to spawn Sliced Bread, Danish or Diggle Egg.
     
  14. FaxCelestis

    FaxCelestis Will Mod for Digglebucks

    Here's mine:
    copy.png
     
    OmniNegro, TheJadedMieu and Glazed like this.
  15. Glazed

    Glazed Member

    I didn't realize that they were a real thing, and already given to the DLC modders. The "Will Mod for Digglebucks" thing makes sense now.
     
    Essence likes this.
  16. DavidB1111

    DavidB1111 Member

    I think the obvious solution here is for me to travel back in time, and take over Fax's job. :) I'm kidding, Fax.
    Don't feel too bad, Omni, I have a horrible memory too.

    And I sprained my ankle last night...so. :(

    Okay. Just started playing the beta. RC5.
    Uh, did Krong's ability to generate bonuses get better on a blessing?
    Because I got my first blessing by Krong, and he gave me the following, all at the same time on my Fedora.
    1:resist_piercing: 1:resist_existential:
    1:burliness: 1:nimbleness: 2:caddishness: 1:stubborness:.
    Yeah. all of those.
    I'm not complaining. I think if this is a bug, it should never be fixed. :)
    Someone want to tell me the odds of that?
     
  17. FaxCelestis

    FaxCelestis Will Mod for Digglebucks

    Summoned (and presumably charmed) creatures do not cast available spells.
     
  18. Nicholas

    Nicholas Technology Director Staff Member

    What monsters does that actually affect?
     
  19. Null

    Null Will Mod for Digglebucks

    Any caster monsters that you charm. So then you get weak things that can't do anything when you assume they can cast spells.

    And anyway summoned/charmed creatures and brax are also immune to cc but get the visual effects forever.
     
  20. DavidB1111

    DavidB1111 Member

    Well ,I just got that annoying crash on entering a mysterious portal. :(
    Twice in a row.
    Third time worked.

    Got two Bolt Eruptors for the trouble. :)
     
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